![]() The most suffering of all genres is the light gun shooter - and it isn’t even completely the fault of the games. To see this content please enable targeting cookies. It is fair to say that the games were partially to blame. In the mid-2000s titles like Time Crisis 4 and a slew of Wii light gun shooters were released - but at a time when games were bloating in size, length, and complexity, the hour-long rollercoaster of an arcade light gun game with some extra bonuses seemed a less than generous value proposition. Some games stuffed in extra modes to try to make up for it - slightly rubbish first-person-shooter style extras that arguably dragged the rest of the package down. The release of a bunch of all-timer FPS games can’t have helped, either - things like Halo 3 and Call of Duty 4 were providing the cinematic thrills that were previously the purview of arcade shooters. It wasn’t all the fault of the games, however. As the world switched to flat-screen LCD and LED displays, light guns had a problem: the traditional mechanism by which the gun registers where you’re pointing on-screen flat-out doesn’t work on modern displays. ![]() That’s why, if you bought one of the rare PS3 light-gun games, you had to dangle a bunch of crap around your TV to play. That’s why the genre was so prevalent on Wii, where a sensor bar was an integral part of the console setup. ![]() That’s why in actual arcades, modern shooting machines such as the newest House of the Dead have enormous bezels around the screen - it hides the sensors. Sales of light gun games in that generation proved the dark truth. People couldn’t be bothered with that stuff. I barely played Time Crisis 4, a game I’d clocked in arcades many times, because I was too lazy to mess around with sensors.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |